<table min_lib_ver="4.5" name="watchdogsdefense">
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
	<level ai_group_type="america" briefing_assets_gui="@IDbf6d46c88448e692@" briefing_dialog="Play_pln_watchdogs_new_stage2_brief" cube="cube_apply_heist_bank" id="watchdogsdefmode" intro_event="Play_pln_watchdogs_new_stage2_intro_a" max_bags="999" music="heist" player_style="generic" repossess_bags="true">
		<assets>
			<asset name="ammo_bag"/>
			<asset name="gage_assignment"/>
			<asset name="grenade_crate"/>
			<asset name="health_bag"/>
		</assets>
		<outro_event>
			<value_node value="Play_pln_watchdogs_new_stage2_end_a"/>
			<value_node value="Play_pln_watchdogs_new_stage2_end_b"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_watchdogs2"/>
			<value_node value="levels/narratives/h_watchdogs/stage_2/world"/>
			<value_node value="levels/narratives/h_watchdogs/stage_2/world_sounds"/>
			<value_node value="levels/narratives/h_watchdogs/stage_2/pc_only/pc_only"/>
			<value_node value="levels/narratives/h_watchdogs/stage_2/day_only/day_only"/>
			<value_node value="levels/narratives/h_watchdogs/stage_2/world/world"/>
			<value_node value="levels/narratives/h_watchdogs/stage_2/night_only/night_only"/>
			<value_node value="levels/narratives/h_watchdogs/stage_2/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="" contact="hector" id="watchdogsdefensemode" icon="guis/dlcs/bro/textures/pd2/crimenet/watchdogs_02" load_screen="guis/dlcs/pic/textures/loading/job_watchdogs_01">
		<chain>
			<table level_id="watchdogsdefmode" type="d" type_id="heist_type_survive" world_setting="night"/>
		</chain>
		<contract_cost>
			<value_node value="4000"/>
			<value_node value="8000"/>
			<value_node value="20000"/>
			<value_node value="40000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
			<value_node value="100000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="nothing"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_branchbank2"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="120500"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
		</min_mission_xp>
		<payout>
			<value_node value="52000"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
		</payout>
	</narrative>
</table>
