<table min_lib_ver="4.5" name="Goat Sim Defense Mode lol">
	<level ai_group_type="america" briefing_dialog="Play_pln_pt1_brf" cube="cube_apply_heist_bank" id="petadef" intro_event="goatsim_intro" load_screen="guis/dlcs/pic/textures/loading/job_goatsim_01" max_bags="999" music="heist">
		<assets>
			<asset name="ammo_bag"/>
			<asset name="gage_assignment"/>
			<asset name="grenade_crate"/>
			<asset name="health_bag"/>
		</assets>
		<outro_event>
			<value_node value="Play_vld_pt1_07"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_peta"/>
			<value_node value="levels/narratives/vlad/peta/stage1/world"/>
			<value_node value="levels/narratives/vlad/peta/stage1/world_sounds"/>
			<value_node value="levels/narratives/vlad/peta/stage1/tempstuff/tempstuff"/>
			<value_node value="levels/narratives/vlad/peta/stage1/collision/collision"/>
			<value_node value="levels/narratives/vlad/peta/stage1/store_2/store_2"/>
			<value_node value="levels/narratives/vlad/peta/stage1/lighting/lighting"/>
			<value_node value="levels/narratives/vlad/peta/stage1/world/world"/>
			<value_node value="levels/narratives/vlad/peta/stage1/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
		<sounds directory="assets/sound">
			<sound id="goatsim_intro" path="Intro.ogg"/>
		</sounds>
	</level>
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
	<narrative briefing_event="vld_pt1_cbf_01" contact="vlad" dlc="peta" icon="guis/dlcs/bro/textures/pd2/crimenet/goatsim_01" id="GoatSimDef" jc="30" region="street">
		<chain>
			<table dlc="peta" level_id="petadef" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="62000"/>
			<value_node value="124000"/>
			<value_node value="310000"/>
			<value_node value="620000"/>
			<value_node value="800000"/>
			<value_node value="800000"/>
			<value_node value="800000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="vld_pt1_cnc_01"/>
			<value_node value="vld_pt1_cnc_01"/>
			<value_node value="vld_pt1_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_ukr1"/>
			<value_node value="cn_ukr2"/>
			<value_node value="cn_ukr3"/>
		</crimenet_videos>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="122000"/>
			<value_node value="122000"/>
			<value_node value="122000"/>
			<value_node value="122000"/>
			<value_node value="122000"/>
			<value_node value="122000"/>
			<value_node value="122000"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="38000"/>
			<value_node value="38000"/>
			<value_node value="38000"/>
			<value_node value="38000"/>
			<value_node value="38000"/>
			<value_node value="38000"/>
			<value_node value="38000"/>
		</min_mission_xp>
		<payout>
			<value_node value="250000"/>
			<value_node value="500000"/>
			<value_node value="1.25e+006"/>
			<value_node value="2.5e+006"/>
			<value_node value="3.2e+006"/>
			<value_node value="3.2e+006"/>
			<value_node value="3.2e+006"/>
		</payout>
	</narrative>
</table>
