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		<unit path="units/world/vegetation/mansion/man_cov_hedges/man_cov_hedge_straight_4m"/>
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		<object path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_fika_house/vit_ext_fika_house_hedge"/>
		<unit path="units/pd2_dlc_vit/architecture/vit_ext/vit_ext_fika_house/vit_ext_fika_house_hedge"/>
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		<object path="units/pd2_dlc_friend/architecture/ext/sfm_ext_main_yard_hedges_02"/>
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		<object path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_hedgebush_02"/>
		<unit path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_hedgebush_02"/>
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	<add from_db="true" path="units/payday2/props/gen_prop_crate_wood/gen_prop_crate_wood_a" type="unit">
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		<object path="units/payday2/props/gen_prop_crate_wood/gen_prop_crate_wood_a"/>
		<unit path="units/payday2/props/gen_prop_crate_wood/gen_prop_crate_wood_a"/>
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	<add from_db="true" path="units/payday2/architecture/str_ext_park_ground/str_ext_park_ground_gravel_curb_4x4m" type="unit">
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		<object path="units/payday2/architecture/str_ext_park_ground/str_ext_park_ground_gravel_curb_4x4m"/>
		<unit path="units/payday2/architecture/str_ext_park_ground/str_ext_park_ground_gravel_curb_4x4m"/>
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		<object path="units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m"/>
		<unit path="units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m"/>
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		<object path="units/payday2/architecture/str_ext_park_ground/str_ext_park_ground_grass_8m"/>
		<unit path="units/payday2/architecture/str_ext_park_ground/str_ext_park_ground_grass_8m"/>
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		<unit path="units/payday2/architecture/str_ext_park_ground/str_ext_park_ground_gravel_park_set_piece"/>
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		<object path="units/pd2_dlc1/architecture/str_ext_park/str_ext_park_ground_tiles_a_4x4m"/>
		<unit path="units/pd2_dlc1/architecture/str_ext_park/str_ext_park_ground_tiles_a_4x4m"/>
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		<unit path="units/payday2/architecture/str_ext_park_ground/str_ext_park_ground_gravel_curb_1x4m"/>
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		<material_config path="units/world/environment/mansion/man_ground_ext/grasss"/>
		<object path="units/world/environment/mansion/man_ground_ext/man_ground_ext_grass_4m"/>
		<unit path="units/world/environment/mansion/man_ground_ext/man_ground_ext_grass_4m"/>
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	<add from_db="true" path="units/pd2_dlc_des/props/des_prop_player_crate/des_prop_player_crate" type="unit">
		<effect load="true" path="effects/payday2/particles/explosions/crate_open_hay"/>
		<material_config path="units/pd2_dlc_des/props/des_prop_player_crate/des_prop_player_crate"/>
		<object path="units/pd2_dlc_des/props/des_prop_player_crate/des_prop_player_crate"/>
		<sequence_manager path="units/pd2_dlc_des/props/des_prop_player_crate/des_prop_player_crate"/>
		<unit path="units/pd2_dlc_des/props/des_prop_player_crate/des_prop_player_crate"/>
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		<unit path="units/pd2_dlc_fex/architecture/ext/fex_facade/fex_hedgebush_01"/>
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		<object path="units/pd2_dlc_sah/props/sah_ext_hedges_01/sah_ext_hedges_01"/>
		<unit path="units/pd2_dlc_sah/props/sah_ext_hedges_01/sah_ext_hedges_01"/>
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		<material_config path="units/pd2_dlc_sah/props/sah_prop_hedge_buxbom/sah_prop_hedge_buxbom_instanced"/>
		<object path="units/pd2_dlc_sah/props/sah_prop_hedge_buxbom/sah_prop_hedge_buxbom_2m_instanced"/>
		<unit path="units/pd2_dlc_sah/props/sah_prop_hedge_buxbom/sah_prop_hedge_buxbom_2m_instanced"/>
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		<material_config path="units/pd2_mcmansion/props/mcm_prop_garden_hedge_set/mcm_prop_garden_hedge_set"/>
		<object path="units/pd2_mcmansion/props/mcm_prop_garden_hedge_set/mcm_prop_garden_hedge_2m"/>
		<unit path="units/pd2_mcmansion/props/mcm_prop_garden_hedge_set/mcm_prop_garden_hedge_2m"/>
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		<object path="units/payday2/props/str_prop_park_hedge_buxbom/str_prop_park_hedge_buxbom_shape_a"/>
		<unit path="units/payday2/props/str_prop_park_hedge_buxbom/str_prop_park_hedge_buxbom_shape_a"/>
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		<material_config path="units/pd2_dlc_casino/props/cas_prop_hedge/cas_prop_hedge"/>
		<object path="units/pd2_dlc_casino/props/cas_prop_hedge/cas_veg_hedge_straight"/>
		<unit path="units/pd2_dlc_casino/props/cas_prop_hedge/cas_veg_hedge_straight"/>
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		<material_config path="units/pd2_dlc_sah/architecture/sah_ext/sah_ext_garden_hedges/sah_ext_garden_hedges"/>
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		<unit path="units/pd2_dlc_sah/architecture/sah_ext/sah_ext_garden_hedges/sah_ext_garden_hedges_roundabout"/>
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		<material_config path="units/world/props/mansion/man_cover_int_shipping_crate_wide/man_cover_int_shipping_crate_wide"/>
		<object path="units/world/props/mansion/man_cover_int_shipping_crate_wide/man_cover_int_shipping_crate_wide"/>
		<unit path="units/world/props/mansion/man_cover_int_shipping_crate_wide/man_cover_int_shipping_crate_wide"/>
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		<material_config path="units/payday2/props/ind_prop_warehouse_set/ind_prop_warehouse_pallet"/>
		<object path="units/payday2/props/ind_prop_warehouse_set/ind_prop_warehouse_pallet"/>
		<unit path="units/payday2/props/ind_prop_warehouse_set/ind_prop_warehouse_pallet"/>
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		<object path="units/world/props/street/cementbags_cover/cementbags_cover"/>
		<unit path="units/world/props/street/cementbags_cover/cementbags_cover"/>
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		<material_config path="units/payday2/props/gen_prop_cementbags/gen_prop_cementbags"/>
		<object path="units/payday2/props/gen_prop_cementbags/gen_prop_cementbags_c"/>
		<unit path="units/payday2/props/gen_prop_cementbags/gen_prop_cementbags_c"/>
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		<object path="units/pd2_dlc_chew/props/chw_prop_wooden_crate/chw_prop_wooden_crate"/>
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		<object path="units/pd2_dlc_chew/props/chw_prop_wooden_crate/spawn_chw_prop_wooden_crate_debris"/>
		<material_config path="units/pd2_dlc_chew/props/chw_prop_wooden_crate/chw_prop_wooden_crate"/>
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		<sequence_manager path="units/pd2_dlc_chew/props/chw_prop_wooden_crate/chw_prop_wooden_crate"/>
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		<material_config path="units/world/vegetation/forest/zones/forest/zone_forrest_tree_oak_big/zone_forrest_tree_oak_big"/>
		<object path="units/world/vegetation/forest/zones/forest/zone_forrest_tree_oak_big/zone_forrest_tree_oak_big"/>
		<unit path="units/world/vegetation/forest/zones/forest/zone_forrest_tree_oak_big/zone_forrest_tree_oak_big"/>
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		<unit path="units/pd2_dlc_flat/props/flt_prop_streetplanters_ground/flt_prop_streetplanters_ground_small"/>
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		<object path="units/world/props/street/streetplanters_rect"/>
		<unit path="units/world/props/street/streetplanters_rect"/>
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		<object path="units/pd2_dlc_run/props/run_prop_street_bench_01/run_prop_street_bench_01"/>
		<unit path="units/pd2_dlc_run/props/run_prop_street_bench_01/run_prop_street_bench_01"/>
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	<add from_db="true" path="units/world/props/yacht/boxes/lxy_cover_boxes_stacked_high" type="unit">
		<material_config path="units/world/props/yacht/boxes/boxes"/>
		<object path="units/world/props/yacht/boxes/lxy_cover_boxes_stacked_high"/>
		<unit path="units/world/props/yacht/boxes/lxy_cover_boxes_stacked_high"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_lxy/props/yacht/boxes/lxy_cover_boxes_stacked_mid" type="unit">
		<material_config path="units/pd2_dlc_lxy/props/yacht/boxes/boxes"/>
		<object path="units/pd2_dlc_lxy/props/yacht/boxes/lxy_cover_boxes_stacked_mid"/>
		<unit path="units/pd2_dlc_lxy/props/yacht/boxes/lxy_cover_boxes_stacked_mid"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_run/props/run_prop_phonebooth_street_01/run_prop_phonebooth_street_01" type="unit">
		<material_config path="units/pd2_dlc_run/props/run_prop_phonebooth_street_01/run_prop_phonebooth_street_01"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<effect load="true" path="effects/payday2/particles/window/storefront_window_small"/>
		<object path="units/pd2_dlc_run/props/run_prop_phonebooth_street_01/run_prop_phonebooth_street_01"/>
		<sequence_manager path="units/pd2_dlc_run/props/run_prop_phonebooth_street_01/run_prop_phonebooth_street_01"/>
		<unit path="units/pd2_dlc_run/props/run_prop_phonebooth_street_01/run_prop_phonebooth_street_01"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_run/props/run_prop_news_stand/run_prop_news_stand" type="unit">
		<material_config path="units/pd2_dlc_run/props/run_prop_news_stand/run_prop_news_stand"/>
		<object path="units/pd2_dlc_run/props/run_prop_news_stand/run_prop_news_stand"/>
		<unit path="units/pd2_dlc_run/props/run_prop_news_stand/run_prop_news_stand"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01" type="unit">
		<material_config path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01"/>
		<sequence_manager path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01"/>
		<unit path="units/pd2_dlc_run/props/run_prop_sign_street_cover_poster_01/run_sign_street_cover_poster_01"/>
	</add>
	<add from_db="true" path="units/payday2/characters/civ_male_trucker_1/civ_male_trucker_1" type="unit">
		<unit path="units/payday2/characters/civ_male_trucker_1/civ_male_trucker_1"/>
		<unit load="true" path="units/payday2/characters/civ_male_trucker_1/civ_male_trucker_1_husk"/>
		<object path="units/payday2/characters/civ_male_trucker_1/civ_male_trucker_1"/>
	</add>
	<add from_db="true" path="units/payday2/vehicles/str_vehicle_big_truck/str_vehicle_big_truck" type="unit">
		<material_config path="units/payday2/vehicles/str_vehicle_big_truck/str_vehicle_big_truck"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<effect load="true" path="effects/particles/bullet_hit/misc/misc_tire"/>
		<object path="units/payday2/vehicles/str_vehicle_big_truck/str_vehicle_big_truck"/>
		<sequence_manager path="units/payday2/vehicles/str_vehicle_big_truck/str_vehicle_big_truck"/>
		<unit path="units/payday2/vehicles/str_vehicle_big_truck/str_vehicle_big_truck"/>
	</add>
	<add from_db="true" path="units/payday2/vehicles/str_vehicle_pickup_truck/str_vehicle_pickup_truck" type="unit">
		<material_config path="units/payday2/vehicles/str_vehicle_pickup_truck/str_vehicle_pickup_truck"/>
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/vehicles/str_vehicle_pickup_truck/str_vehicle_pickup_truck"/>
		<sequence_manager path="units/payday2/vehicles/str_vehicle_pickup_truck/str_vehicle_pickup_truck"/>
		<unit path="units/payday2/vehicles/str_vehicle_pickup_truck/str_vehicle_pickup_truck"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/csgo_models/props_vehicles/flatnose_truck_wrecked" type="unit">
		<material_config path="units/pd2_dlc2/csgo_models/props_vehicles/flatnose_truck_wrecked"/>
		<object path="units/pd2_dlc2/csgo_models/props_vehicles/flatnose_truck_wrecked"/>
		<unit path="units/pd2_dlc2/csgo_models/props_vehicles/flatnose_truck_wrecked"/>
	</add>
	<add from_db="true" path="units/payday2/vehicles/str_vehicle_van_dest/str_vehicle_van_dest_wrecked" type="unit">
		<object path="units/payday2/vehicles/str_vehicle_van_dest/str_vehicle_van_dest_wrecked"/>
		<sequence_manager path="units/payday2/vehicles/str_vehicle_van_dest/str_vehicle_van_dest_wrecked"/>
		<unit path="units/payday2/vehicles/str_vehicle_van_dest/str_vehicle_van_dest_wrecked"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_brb/vehicles/brb_vehicle_car_crossover_wrecked/brb_vehicle_car_crossover_wrecked" type="unit">
		<material_config path="units/pd2_dlc_brb/vehicles/brb_vehicle_car_crossover_wrecked/brb_vehicle_car_crossover_wrecked"/>
		<object path="units/pd2_dlc_brb/vehicles/brb_vehicle_car_crossover_wrecked/brb_vehicle_car_crossover_wrecked"/>
		<unit path="units/pd2_dlc_brb/vehicles/brb_vehicle_car_crossover_wrecked/brb_vehicle_car_crossover_wrecked"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/csgo_models/props_vehicles/pickup_truck_2004" type="unit">
		<material_config path="units/pd2_dlc2/csgo_models/props_vehicles/pickup_truck_2004"/>
		<object path="units/pd2_dlc2/csgo_models/props_vehicles/pickup_truck_2004"/>
		<sequence_manager path="units/pd2_dlc2/csgo_models/props_vehicles/pickup_truck_2004"/>
		<unit path="units/pd2_dlc2/csgo_models/props_vehicles/pickup_truck_2004"/>
	</add>
	<add from_db="true" path="units/payday2/vehicles/str_vehicle_truck/str_vehicle_truck" type="unit">
		<material_config path="units/payday2/props/dest_glass/glass_shatter"/>
		<object path="units/payday2/vehicles/str_vehicle_truck/str_vehicle_truck"/>
		<sequence_manager path="units/payday2/vehicles/str_vehicle_truck/str_vehicle_truck"/>
		<unit path="units/payday2/vehicles/str_vehicle_truck/str_vehicle_truck"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_dinner/props/din_barrel/din_barrel" type="unit">
		<material_config path="units/pd2_dlc_cage/props/ind_prop_cardealership_barrels/ind_prop_cardealership_barrels"/>
		<object path="units/pd2_dlc_dinner/props/din_barrel/din_barrel"/>
		<unit path="units/pd2_dlc_dinner/props/din_barrel/din_barrel"/>
	</add>
	<add from_db="true" path="units/payday2/characters/civ_male_janitor_1/civ_male_janitor_1" type="unit">
		<unit load="true" path="units/payday2/characters/civ_male_janitor_1/civ_male_janitor_1"/>
		<unit load="true" path="units/payday2/characters/civ_male_janitor_1/civ_male_janitor_1_husk"/>
		<object path="units/payday2/characters/civ_male_janitor_1/civ_male_janitor_1"/>
	</add>
	<add from_db="true" path="units/payday2/characters/civ_male_business_1/civ_male_business_1" type="unit">
		<unit load="true" path="units/payday2/characters/civ_male_business_1/civ_male_business_1"/>
		<unit load="true" path="units/payday2/characters/civ_male_business_1/civ_male_business_1_husk"/>
		<object path="units/payday2/characters/civ_male_business_1/civ_male_business_1"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_bph/props/bph_prop_keypad/bph_interactable_button" type="unit">
		<material_config path="units/pd2_dlc_bph/props/bph_prop_keypad/bph_prop_keypad"/>
		<object path="units/pd2_dlc_bph/props/bph_prop_keypad/bph_interactable_button"/>
		<sequence_manager path="units/pd2_dlc_bph/props/bph_prop_keypad/bph_interactable_button"/>
		<unit path="units/pd2_dlc_bph/props/bph_prop_keypad/bph_interactable_button"/>
	</add>
	<add from_db="true" path="units/pd2_dlc2/props/gen_prop_security_console/gen_prop_security_button" type="unit">
		<material_config path="units/pd2_dlc2/props/gen_prop_security_console/gen_prop_security_button"/>
		<object path="units/pd2_dlc2/props/gen_prop_security_console/gen_prop_security_button"/>
		<sequence_manager path="units/pd2_dlc2/props/gen_prop_security_console/gen_prop_security_button"/>
		<unit path="units/pd2_dlc2/props/gen_prop_security_console/gen_prop_security_button"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button" type="unit">
		<material_config path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<object path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<sequence_manager path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
		<unit path="units/pd2_dlc_arena/props/are_prop_security_button/are_prop_security_button"/>
	</add>
	<add from_db="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1" type="unit">
		<unit load="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1"/>
		<object path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1"/>
		<unit path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
		<object path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
		<unit load="true" path="units/pd2_dlc_usm1/characters/ene_male_marshal_marksman_1/ene_male_marshal_marksman_1_husk"/>
		<material_config path="units/pd2_dlc_usm1/characters/ene_acc_marksman_hat/ene_acc_marksman_hat"/>
	</add>
	<add from_db="true" path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich" type="unit">
		<effect load="true" path="effects/payday2/particles/grab/grab_coke"/>
		<effect load="true" path="effects/payday2/particles/grab/parts/coke_smoke"/>
		<material_config path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<object path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<sequence_manager path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
		<unit path="units/payday2/pickups/gen_pku_almir_sandwich/gen_pku_almir_sandwich"/>
	</add>
</table>
